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Detroit: Become Human Isn’t About Race (but it is tho)
Okay, so, I’ve gotten just…a tad obsessed with the new IP from Quantic Dream, Detroit: Become Human. Guys, I love this game. So much. But, unfortunately, it’s the kind of game that is so wildly problematic that I have to qualify that love. It’s gonna take a lot of words to do this, so strap in. I’ll be as spoiler free as possible.
First, things you should know about me: I have never played a Quantic Dream game before. Based on what I know about the other games they’ve made, I have very little interest in playing them. I saw, and enjoyed, the Kara short they released several years ago, and when they announced they were going to make a game based on it, I was intrigued. Then I saw some trailers and was excited. I still wasn’t sure if I would play the game myself, since Quantic Dream games are infamously full of QTEs (which I’m bad at) and that failing them can cause characters to die and storylines to end, but that didn’t completely turn me off. Then I heard some things about it, and about the lead writer, that left me unsure about the game, and I ended up deciding to watch Ryan Haywood’s play through on Twitch to see if I wanted to some day get the game for myself.
Detroit: Become Human (DBH) takes place in the year 2038, a near future where androids (created by CyberLife) are as common as cellphones, pretty affordable, and completely obedient. Businesses use them as cheap labour, and the result is an Earth similar to the one imagined by Isaac Asimov in The Caves of Steel. That is to say, a lot of humans are unemployed because machines took their jobs, and humans are pretty upset about it. Someone at CyberLife did a bad job with Asimov’s laws of robotics, though, because some androids, called deviants, don’t want to take orders anymore and have gone rogue (and can very much harm humans and themselves). Deviants are hunted down to be either reprogrammed or destroyed.
The player alternates between controlling three main characters throughout the story, all androids. One is Kara, a deviant who broke her programming to save the life of her owner’s abused daughter, Alice, and is now on the run with her. Another is Markus, a deviant who gets tired of hiding pretty damn fast and starts the robot rebellion that’s the main unifying story arc for the game. Finally, we have Connor, an android that CyberLife created with the sole purpose of hunting down deviants, and he’s partnered with a human police lieutenant to do it. Interestingly, Connor spends most of the game as an antagonist to the other two player characters, and, depending on your choices, can become the main antagonist by the end.


